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Mathmod scripts
Mathmod scripts












mathmod scripts
  1. #MATHMOD SCRIPTS HOW TO#
  2. #MATHMOD SCRIPTS UPDATE#
  3. #MATHMOD SCRIPTS FULL#
  4. #MATHMOD SCRIPTS CODE#

Again I can only stress that this guide would never have become what it is without the help and support of the modding community.

#MATHMOD SCRIPTS FULL#

In the absence of a full change log by Bethesda it is unfortunately impossible to really give a final verdict in many of these cases. Some functions actually seem to have lost functionality in later versions of the game, some regained functionality, etc. This may explain a lot of the conflicting information I get about some functions. Apparently the different versions of the game (Morrowind, the expansions, various updates, European/American versions), have quite a number of functional differences with respect to scripting. I would like to mention something here, that has become more and more evident in recent discussions.

#MATHMOD SCRIPTS HOW TO#

on how to detect savegame loading, alternative script editors, a fast sine and cosine calculator and more. A nice collection of new tips and tricks have also been added, e.g. To make your mod-testing easier, I now have a much more complete list of console commands, and you may find that some of these may actually be useful script functions as well. I have assembled a tips list on Dialogue from the information from a once-pinned thread on the official forums. Throughout, I have added a couple more sample scripts. There is a lot of interesting new detail on the intricacies of RemoveItem, OnPCEquip, and SkipEquip. There are also a good number of corrections and additions: check out the corrected list of idles in AIWander, more detailed info on functions such as OnDeath, OnActivate, or the revelation that some functions, like PositionCell use a different unit for the angle setting (minutes instead of degrees). I reformatted all the function entries for better visibility. In the course of this restructuring of the text, Tribunal and Bloodmoon functions are now also sorted among the rest of the functions (but clearly marked), and the same applies for Get/Set/ModStat type functions - the ones that affect magic are now in the Magic section, the ones that affect combat are in the combat chapter, and so on. I have continued to reorder functions to achieve a more consistent classification. Oh no, MSFD updates again! Quite a few changes this time. Yacoby and melian Foreword to the Eight Edition However without the help of the rest of community, everyone who collected all the information, posted their experiences, this guide would have never happened. I would like to thank exclusiveor77, DinkumThinkum, Björn, abot, Galsiah, Casey Tucker, cyran0 and JOG for the huge amount of information they gave me on the forums. Also thanks to Dave Humphrey for his permission to use the information on UESP wiki, and everyone who contributed to that wiki.

#MATHMOD SCRIPTS UPDATE#

Special thanks go to GhanBuriGhan, who gave me permission to update his indispensable guide.

#MATHMOD SCRIPTS CODE#

Galsiah proveded a large section on the failings of get/mod/set stat there is a lot more info on dialog and how it works, which should be very useful a short explanation of float values and how they work has been added some sections have been rearranged for clarity and I think I've removed all the en dashes and typographer's quotes from code blocks, so it should be safe to copy-paste most of the example scripts now. I have also added a couple more functions that were missing from the last version, and there is a small section on script extenders to give a brief overview of what can be done with each which should hopefully prove informative to anyone wanting to know more about what they do. Although this update was intended as a bugfix, a huge amount of new information has been added - since much of it concerns the bugs and pitfalls of the scripting language that have been discovered since version 8, you will find changes and additions scattered throughout. 7.6 Operators / mathematical calculationsĪnother update, this time by more than one person, now you can get really confused when it mentions that “I” did something or found something *grins*.7.4 Referencing variables on other objects and scripts.6.3 General syntax: Commas, parentheses and spaces.4.3.3 Writing Text and Obtaining Decisions from the Player.4.3.2 Detecting an action by the player.














Mathmod scripts